Titanic Escape Simulator Achievements: All 11
The full list
Eleven achievements, no hidden ones, no grind. Unlock rates below are the global figures Steam publishes, read on 27 August 2026 — they shift slowly as more people play, so treat them as a snapshot rather than a constant.
| # | Achievement | How it unlocks | Owners |
|---|---|---|---|
| 1 | My Story | Complete the prologue | 80.2% |
| 2 | The Arrival | Complete Level 1 | 56.5% |
| 3 | The Gilded Cage | Complete Level 2 | 40.9% |
| 4 | The Shadows & Dust | Complete Level 3 | 24.9% |
| 5 | The Alibi | Complete Level 4 | 19.2% |
| 6 | The Cult of Thoth | Complete Level 5 | 16.1% |
| 7 | The Cold Frequency | Complete Level 6 | 13.9% |
| 8 | The Sinking | Complete Level 7 | 11.2% |
| 9 | The Thieves in the Night | Reach the second ending | 10.2% |
| 10 | The Greater Good | Reach the third ending | 5.4% |
| 11 | The Executioner | Reach the first ending | 5.3% |
What the list tells you
There is nothing to miss. Every achievement is awarded for progress. No collectible hunts, no combat challenges, no speedrun timers, no difficulty-locked entries. If you play the game through, eight of the eleven arrive on their own.
Only the endings need a second look. The last three are the whole of the completionist task, and they are mutually exclusive within a single playthrough — you reach one ending per run. That means 100% requires reaching Level 7 three times, or reloading from a save made before the final choice if the game permits it. Whether it does is not documented by the developer, and this site has not verified it, so plan for the slower route.
The endings are rarer than finishing the game. Note the arithmetic: 11.2% of owners complete Level 7, but the three ending achievements sum to 20.9%. That total exceeds the completion figure because some players have unlocked more than one ending — evidence that people are going back for them, which in turn suggests replaying the finale is practical.
The 100% route
- Play the game through once, which delivers achievements 1-8 plus whichever ending you choose.
- Before the final choice, if you can make a manual save, do it — this is the point everything else hangs on.
- Return for the two remaining endings.
The endings page covers what is known about the three outcomes and, just as importantly, what is not.
Difficulty in practice
None of these are skill checks. The obstacle at launch was stability rather than challenge: Patch 1.0.1 fixed a progression-blocking bug at the Sinclair’s Room doorknob that could leave a player unable to move, which is the sort of thing that ends an achievement run through no fault of the player. Update before a completion attempt. See patch notes.
Steam context
The game supports Steam Achievements and Family Sharing, and is single player only — there are no co-op or online achievements to worry about. Achievement progress is per account in the normal way.
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